Peter: I think a number of factors contributed to the game's success in Korea, though I feel there are a few that really stand out such as the game's unique setting, stunning graphics, and its one of a kind multi character control scheme. It's these same key features that we feel will appeal to our audience and make Sword of the New World Vis an even bigger success here in the west.
MPOGD: There will be two versions of the game when it is released - a boxed version and a free version. How was this decided upon, and why should players buy the boxed version over the free one?
Peter: Sword of the New World Vis will indeed be available both digitally and at retail. As to which version a player should buy, it's really just a matter of choice as both will offer certain exclusives, such as unique player characters and one month subscription service. 5. Q: Is there anyways to "upgrade" the free version without buying the boxed version, such as will there be odds and ins people will be able to purchase, without having to buy the full one A: Player's will definitely have the ability to upgrade their free accounts to a monthly subscription, which will allow them to surpass the level 20 cap and also trade with other characters. However, player's that did not originally purchase the retail or premium digital versions will not have access to any of the exclusive content that is included with them. There is also a downloadable digital version that people can purchase and download instead of the retail boxed version.
MPOGD: Has any of the content had to be changed over through the localization process?
Peter: Besides the changes you would expect - text, voice over, etc. - there were a few key features we felt needed to be enhanced to better cater to the western market, one of which was the multi character control system. Basically, in the Korean version of the game the MCC was a bit more difficult to use than we would have liked. So, we went ahead and began to streamline the system to make it as accessible as possible, while still keeping a certain level of sophistication for those player's that enjoy using many hotkeys and such. The results were a control scheme that is easy enough for just about anyone pick up and start playing immediately while still taking some time to master.















